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TL;DR
Game Design

What is it?

TL;DR is a mancala inspired area control stack-exchange game. In it, the players are competing to earn brownie points from their grandma to inherit the family book shop. But this is a family business so you have to be careful not to be too successul, because everyone stands to benefit from it!

How does it work?

Like any retail job, the heart of TL;DR about moving product around and basking in the results.  Every turn you pick up a stack of books and move them, leaving a trail of books in your wake. Where you end your movement has an effect on the store. You have to balance making big sales and developing your reading list if you want to get ahead.

This game is currently available. Reach out if you're an interested publisher!

Rulebook, Etc.

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